

Like many other team-based shooters, Red Orchestra lets you select from an array of different classes, each of which has special weaponry. One of the interesting things about Red Orchestra is how the various classes work. The maps vary from vehicle-oriented maps, where each team has plenty of armored personnel carriers and tanks spawning right at their base to infantry-only maps to combined-arms maps, where both infantry and tanks roam about. Most of the maps have required objectives for each team to capture-once all the objectives are reached, that team wins the round. The detail in the environments is pretty good-you'll find buildings to garrison and shoot out from foxholes and trenches to dive into and plenty of foliage, rocks, and other debris to use as cover, all of which looks quite good. There's plenty of room to stretch out, which lets teams move around and attempt flanking maneuvers in a lot of cases, though at times it seems like the action doesn't feel as concentrated and directed as it could be. These maps are generally quite large and well designed.

There are 13 maps in Red Orchestra, ranging from small farm towns and the plains surrounding them to a bombed out rail yard and a monastery set atop a hill. You'll find that the bots included in the game are pretty brain-dead, so once you get the mechanics down, you'll want to jump right into a live match. Much like other mod-to-retail games before it, Red Orchestra is an online-only game, although the developers have included a single-player practice mode where you can populate a map with bots-this is a "safer" environment where you can learn the many nuances of the game without getting berated by human players. Once you sort those installation issues out, the game loads up like any other game on Steam, and you're able to load up a server browser to search out games to play online.
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The package requires you to activate the game through Steam, which was a process that resulted in some complications for us as we tried to play from an office PC and from a separate home PC. Like other such mods, including Counter-Strike and Day of Defeat, Red Orchestra is now available as a stand-alone retail game.
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Red Orchestra has its roots in an Unreal Tournament 2003 mod of the same name. Red Orchestra puts you on the eastern front of World War II, where the Germans and Russians fought many desperate and bloody battles. The game offers a hardcore gameplay design that weeds out the arcade-shooter crowd with a meticulous attention to realism, albeit sometimes just for the sake of it. While that setup probably sounds pretty familiar to those of us who've played games such as Battlefield 1942 or even Call of Duty, Red Orchestra manages to differentiate itself. Red Orchestra: Ostfront 41-45 is a team-based multiplayer shooter set, as the name suggests, on the brutal eastern front of World War II, where the Russians and Germans fought a brutal war of attrition.
