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The second option is via the Xbox’s menus.

When you power it back on, your cache should be clear and your console’s performance should feel a lot zippier. While it’s off, press and hold the power button and repeat a few times. Leave it for at least a couple of minutes, and then plug it back in.
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We’re going to do a full power cycle and restart. The first option is not quite turning it off and on again, but close. In short, take your pick - it’s hard to go too far wrong if you follow this guide.
#We happy few update xbox software
Of course, if your menu performance has slowed, you might want to avoid the operating software altogether, in which case, power cycling the console is your friend. Option two is a bit more foolproof as opposed to the first option, as it doesn’t require any fiddly unplugging and replugging of your system. There’s not much difference between them, but it’s always nice to have options. One of them is via power cycling, and the other is via the system’s menus.


#We happy few update xbox series
There are two options to clear the cache on Xbox Series X, both of which are relatively painless. It’s worth noting that this method will also work on Xbox Series S, Xbox One, Xbox One S, and Xbox One X too.
#We happy few update xbox how to
Here’s how to clear the cache on Xbox Series X. It will repopulate quickly after some normal gaming or media consumption. Likewise, don’t worry too much about the idea of accidentally clearing anything in your cache that might be useful. And fear not - it doesn’t wipe any of your valuable save data or software installations. If you’ve ever cleared your cache on your computer, it’s exactly the same principle on Xbox. With the game now complete, Compulsion Games is probably hard at work on an upcoming Xbox first-party title-which, based on the timing, is likely to release for Microsoft's next-gen console, Xbox Series X, which is scheduled to launch during the holiday season in 2020.Think of clearing the cache as dusting down or tidying your storage (or your cleaning metaphor of choice). And even when it forces you to interact with its world beyond just walking to waypoints, combat, stealth, and otherwise fascinating societies fail to impose the right balance of challenge and tension."ĭespite the rough start, Compulsion Games' continued support for We Happy Few is commendable, and the bug fixes, updates, and DLC expansions have created a much better, more cohesive experience overall. The game launched to mixed reviews-including ours here on GameSpot, where Alessandro Barbosa wrote, " entire gameplay loop is underpinned by boring quests and long stretches of inaction.

With the recent release of the We All Fall Down expansion, Compulsion Games has officially wrapped up We Happy Few. "Working with Gearbox prepared us to work with Microsoft in a lot of ways because we let them into our world and we learned to be very concise and precise with our feedback back and forth," she said. "We're spending a lot of time figuring out, do we think that we can raise the standards of quality of the games we're building-can we become a real first-party studio?" Hadjas thinks they are up to the task, citing the team's history with Gearbox as an example of Compulsion Games efficiently working with a larger studio. "I don't think that ever crossed our mind," Abbot said. Microsoft's decision to acquire Compulsion Games as a first-party studio was one the We Happy Few developers did not anticipate. So, on the creative standpoint, it's just been all positive." "It's really just about having a leadership group inside Microsoft that understands the value of creativity and creative games." Community developer Naila Hadjas added, "We have been told to keep making really weird, just different things. "Trying to maintain creativity inside an organization like Microsoft is not as hard as people think it is," producer Sam Abbott said. Now Playing: We Happy Few - First 14 Minutes Gameplay By clicking 'enter', you agree to GameSpot's
